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3D Game Engine Development: Learn how to Build a Cross-Platform 3D Game Engine with C++ and OpenGL Paperback January 31, 2024
XOF 41024
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Embark on a journey to build a cross-platform 3D game engine from scratch using C++ and OpenGL.
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Détails du produit
- Developing a custom game engine in today's landscape might raise eyebrows among many, as there's an abundance of really good free and open-source alternatives readily accessible. To challenge this prevailing wisdom might appear unconventional at best. However, I firmly believe that there are compelling reasons for you to explore this intricate world. In this book, you will embark on a journey to build a cross-platform 3D game engine from scratch using C++ and OpenGL. The adventure begins with setting up a versatile development environment and a robust build system, laying the foundation for the challenges that lie ahead. As the journey progresses, we venture into more advanced terrain, tackling the implementation of critical features such as graphics rendering, physics, scripting, serialization, etc. Finally, it culminates with the implementation of a graphical user interface to improve interaction with the engine's features and game creation.
| Publisher | Independently published |
| Publication date | January 31, 2024 |
| Language | English |
| Print length | 543 pages |
| ISBN-13 | 979-8878081344 |
| Item Weight | 1.74 pounds (790 grams) |
| Dimensions | 5.5 x 1.23 x 8.5 inches (14 x 3.1 x 21.6 cm) |
À qui est-ce destiné ?
-
Aspiring Game Developers
Ideal for individuals looking to gain practical skills in creating 3D games using established technologies.
-
Students in Computer Science
Beneficial for students studying game development, graphics programming, or software engineering focused on 3D applications.
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C++ Enthusiasts
Targets programmers familiar with C++ who want to explore advanced graphics programming and engine design principles.
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Beginners in Programming
Not suitable for those with little to no programming experience, as it assumes prior knowledge of C++.
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Non-Technical Users
May not be easily understood by those without a technical background or interest in programming and graphics.
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Casual Gamers
Not aimed at casual gamers who are interested in playing games rather than developing their own.
DESCRIPTION DU PRODUIT
Questions et réponses des clients
-
question:
What is the primary focus of the '3D Game Engine Development' book?
répondre: The book primarily focuses on guiding readers through the process of building a cross-platform 3D game engine using C and OpenGL. It covers essential programming concepts, graphics rendering techniques, and game development principles that are crucial for creating scalable and efficient game engines. By learning from this book, you’ll gain hands-on experience with both theoretical and practical aspects of game engine development, which is beneficial for aspiring game developers and software engineers alike. -
question:
Who is the target audience for this book?
répondre: The book is targeted at game developers, students, and programming enthusiasts interested in learning about game engine architecture. Whether you're a beginner looking to dive into 3D graphics or an experienced developer seeking to enhance your skills, this resource caters to a wide range of readers. It offers insights into both fundamental and advanced topics, making it suitable for anyone aiming to create their own games or enhance their understanding of existing game engines. -
question:
What programming language and graphics library does this book emphasize?
répondre: The book emphasizes the use of the C programming language along with the OpenGL graphics library for implementing 3D game engines. C is chosen for its performance and low-level capabilities, while OpenGL provides the tools necessary for rendering high-quality graphics. This combination allows readers to understand the core principles of graphics programming, enabling them to create efficient and portable game engines that can run on various platforms. -
question:
What topics related to game engine development are covered in the book?
répondre: The book covers a wide range of topics including rendering techniques, physics simulation, input management, and audio integration. Additionally, you'll explore how to structure a game engine, manage resources, and optimize performance. Each topic is designed to build upon the previous one, providing a comprehensive understanding of what goes into developing a robust 3D game engine, which is crucial for both novice and experienced developers. -
question:
Is prior experience with C or OpenGL necessary to follow this book?
répondre: While prior experience with C or OpenGL is beneficial, it is not strictly necessary. The book is structured to accommodate readers who may be new to these technologies by providing foundational knowledge alongside advanced topics. This gradual approach helps beginners acquire the necessary programming skills while experienced developers can focus on more complex aspects of game engine development. -
question:
Does this book include practical exercises or projects?
répondre: Yes, this book includes practical exercises and projects that reinforce the concepts discussed in each chapter. These hands-on activities allow readers to apply their knowledge in real-world scenarios, enhancing their learning experience. By working through these projects, you'll not only solidify your understanding of theoretical concepts but also build a portfolio of work that showcases your skills in 3D game engine development. -
question:
Can this book help me create games for multiple platforms?
répondre: Absolutely! The book is focused on cross-platform development, which means you'll learn techniques that enable you to create games that run on various operating systems, including Windows, macOS, and Linux. By mastering cross-platform game engine design, you'll position yourself well to reach a broader audience with your games, increasing your chances of success in the competitive gaming industry. -
question:
What makes this book different from other game development books?
répondre: This book stands out due to its focused approach on building a full-fledged 3D game engine from scratch, rather than just discussing game design principles. It provides in-depth technical insights and practical implementation steps, allowing readers to understand the mechanics behind game engines. Unlike many other books that may cover a wide range of topics superficially, this resource delves deeper into the development process, making it a valuable addition to any developer's library. -
question:
What skills can I expect to gain after completing this book?
répondre: After completing this book, you can expect to have developed a solid understanding of 3D game engine architecture, proficiency in C and OpenGL, and hands-on experience in coding fundamental graphics features. You'll also gain problem-solving skills as you tackle the challenges presented throughout the chapters. These skills will equip you not only for game development but also for roles in software engineering and graphics programming. -
question:
Where can I buy '3D Game Engine Development: Learn how to Build a Cross-Platform 3D Game Engine with C and OpenGL'?
répondre: You can purchase '3D Game Engine Development: Learn how to Build a Cross-Platform 3D Game Engine with C and OpenGL' from Ubuy in Burkina Faso. Ubuy offers a user-friendly platform and reliable service for accessing a wide range of books. With Ubuy, you can easily find this title and many other resources for your game development needs.
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Avantages
- Comprehensive coverage
- Step-by-step guidance
- Cross-platform compatibility
- In-depth OpenGL knowledge
- Great for beginners
Les inconvénients
- Requires programming skills
Historique des prix du produit
Informations importantes
- Limitations : Pour les produits expédiés à l'international, veuillez noter que toute garantie du fabricant peut ne pas être valide ; les options de service du fabricant peuvent ne pas être disponibles ; les manuels, instructions et avertissements de sécurité des produits peuvent ne pas être dans les langues du pays de destination ; les produits (et les matériaux qui les accompagnent) peuvent ne pas être conçus conformément aux normes, spécifications et exigences d'étiquetage du pays de destination ; et les produits peuvent ne pas être conformes à la tension et aux autres normes électriques du pays de destination (nécessitant l'utilisation d'un adaptateur ou d'un convertisseur le cas échéant). Il incombe au destinataire de s'assurer que le produit peut être importé légalement dans le pays de destination. En cas de commande auprès d'Ubuy ou de ses filiales, le destinataire est l'importateur officiel et doit se conformer à toutes les lois et réglementations du pays de destination.
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XOF 41024
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Caractéristiques et avantages
- Learn to build a custom game engine in today's landscape
- Develop a versatile development environment and robust build system
- Implement critical features like graphics rendering, physics, scripting, and serialization
- Culminate with the implementation of a graphical user interface
- Enhance interaction with engine's features and game creation

