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Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes, Phonics & Creativity (iPad Base Included)
Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes, Phonics & Creativity (iPad Base Included)
Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes, Phonics & Creativity (iPad Base Included)
Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes, Phonics & Creativity (iPad Base Included)
Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes, Phonics & Creativity (iPad Base Included)
Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes, Phonics & Creativity (iPad Base Included)
An Osmo Base is included, an iPad is not included, both are required for game play.
Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes, Phonics & Creativity (iPad Base Included)
Item #: 46197030

Osmo - Coding Starter Kit for iPad - 9 Educational Learning Games - Ages 5-10+ Learn to Code, Coding Basics & Coding Puzzles Plus Counting, Shapes,

Item #: 46197030

XOF 159083

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An Osmo Base is included, an iPad is not included, both are required for game play.
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What Stands Out

Comprehensive Learning
Includes 9 engaging educational games, seamlessly integrating coding basics with subjects like counting and phonics, making learning comprehensive and enjoyable for ages 5-10.
Interactive Gameplay
Encourages hands-on interaction with physical coding blocks, bridging the gap between digital and tactile learning, enhancing children's problem-solving skills while keeping them entertained.
iPad Compatibility
Designed specifically for iPad use, ensuring easy setup and compatibility, allowing kids to learn coding effectively while using a familiar and versatile device.

Product Details

Explore Osmo Coding Starter Kit for iPad on Ubuy Burkina Faso - Learn coding basics, puzzles, counting, shapes, phonics & creativity. Perfect for ages 5-10.
  • Fun-filled & award-winning learning games for children ages 5-10
  • Teaches coding basics, coding puzzles, counting, shapes, phonics, and creativity
  • Develops logic, programming fundamentals, teamwork, critical thinking, and music creation skills
  • Designed for beginner to expert levels, providing real-time audio and visual feedback
  • Educational games engage preschoolers in core subjects and essential life skills
  • Revolutionizes technology use in the classroom, actively engaging children in the learning process
Brand NameOsmo
Age Range DescriptionKid
Manufacturer Maximum Age (MONTHS)120
Unit Count1.0 Count
Material TypePlastic
Educational ObjectiveCreative Thinking
Power SourceBattery (iPad)
Supported Battery TypesNo batteries required
Operation ModeManual
Is Assembly RequiredYes
ThemeCoding, Education
SizeMedium
Item Weight1.5 lbs (680 grams)

Who Should Buy?

Suitable For
  • Young Learners

    Ideal for children aged 5-10 who are just starting to learn coding and want an interactive educational experience.

  • Parents and Educators

    Great resource for parents and teachers looking to enhance STEM learning through engaging hands-on activities.

  • Tech Enthusiasts

    Appeals to children interested in technology, fostering curiosity and problem-solving skills through coding games.

Not Suitable For
  • Older Children

    Not suitable for children older than 10 who may require more advanced coding resources and challenges.

Product Description

Have any Query? Chat with us

Customer Questions & Answers

  • Question: What is included in the Osmo - Coding Starter Kit?

    Answer: The Osmo - Coding Starter Kit includes a variety of components designed to foster cognitive and creative skills in children aged 5 to 10. It features nine educational games that cover coding basics, coding puzzles, counting, and shape recognition. The kit comes with physical pieces that interact with the iPad, allowing hands-on learning experiences that enhance engagement. This direct interaction helps children grasp complex concepts through play, making it ideal for developing early coding skills and logical reasoning.
  • Question: How does the Osmo Coding Starter Kit teach coding basics?

    Answer: The Osmo Coding Starter Kit introduces coding basics through interactive gameplay. Children use physical coding blocks to solve puzzles on the iPad, which translate their movements into coding actions. This approach enables kids to understand the foundational concepts of coding, such as sequencing and problem-solving, in a fun and engaging way. By visualizing the coding process, learners are more likely to grasp and retain these crucial skills, fostering critical thinking as they progress through the games.
  • Question: Is the Osmo Coding Starter Kit suitable for all ages within the 5-10 range?

    Answer: Yes, the Osmo Coding Starter Kit is designed with versatility in learning, catering to a range of skill levels within the 5-10 age group. Games vary in complexity, allowing younger children to grasp introductory concepts, while older children can dive into more challenging puzzles. This adaptability ensures that the kit remains engaging over time, encouraging continued learning as children develop their coding skills. Parents often find it beneficial for family learning sessions where they can participate alongside younger siblings.
  • Question: What devices are compatible with the Osmo Coding Starter Kit?

    Answer: The Osmo Coding Starter Kit is specifically designed for use with iPad devices. Compatibility generally includes various models of iPads that can run the Osmo application, ensuring a wide range of available options for users. This design allows children to easily switch from physical to digital play, enhancing their learning experience. If you have an iPad, this kit can seamlessly integrate into your existing setup without the need for additional software, allowing for immediate engagement.
  • Question: Can the Osmo Coding Starter Kit be used in a classroom setting?

    Answer: Absolutely! The Osmo Coding Starter Kit is an excellent educational tool for classrooms. It encourages collaborative learning through group activities where students can work together to solve coding challenges. Teachers often find that these interactive sessions boost student engagement and teamwork skills. By incorporating this kit into lesson plans, educators can enhance students’ comprehension of coding basics while making learning enjoyable and interactive.
  • Question: What skills apart from coding can children develop using this kit?

    Answer: In addition to coding, the Osmo Coding Starter Kit helps children develop a variety of skills, including problem-solving, logical reasoning, creativity, and critical thinking. Games are structured to require strategic planning and decision-making, allowing children to practice these crucial life skills in a playful environment. Practicing counting and recognizing shapes further enriches their cognitive development, making the kit a comprehensive educational resource.
  • Question: How does the physical interaction enhance learning with the Osmo Coding Starter Kit?

    Answer: The physical interaction of the Osmo Coding Starter Kit sets it apart from purely digital learning tools. By manipulating physical blocks to control coding actions on the iPad, children develop tactile skills and a deeper understanding of coding concepts. This hands-on approach keeps them engaged and reinforces their learning through a multisensory experience, facilitating better retention of information. Parents and educators find that this interactive element often makes children more enthusiastic about learning coding.
  • Question: What age group is this coding kit most effective for?

    Answer: While the Osmo Coding Starter Kit is tailored for ages 5 to 10, its effectiveness hinges on individual learning styles and prior experience. Younger children may flourish with the introductory games that simplify coding concepts, while older children can challenge themselves with more advanced puzzles. This flexibility allows the kit to adapt to different learning stages, ensuring that users continue to find value and challenge as they grow. Many parents appreciate this gradual learning curve that caters to their child’s evolving skills.
  • Question: Do parents need to supervise their children while using the Osmo Coding Starter Kit?

    Answer: While the Osmo Coding Starter Kit is designed for independent play, parental supervision can enhance the learning experience. Parents can engage in the activities alongside their children, discussing coding concepts and problem-solving strategies. This involvement not only reinforces learning but also fosters communication and teamwork within the family. Many parents find that participating in play can strengthen relationships and create opportunities for collaborative learning.
  • Question: Where can I buy the Osmo - Coding Starter Kit for iPad?

    Answer: You can buy the Osmo - Coding Starter Kit for iPad at Ubuy in Burkina Faso. Ubuy offers a wide selection of educational toys and kits, making it a convenient option for purchasing this engaging learning tool. The platform often provides clear product information and customer reviews, ensuring that you make an informed decision. Use Ubuy to explore your options and find the right educational games to support your child's learning journey.

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